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MONTHLY BOSS

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PAID FIGHTER
THE SIXTEEN TRIALS
Sixteen fighters cannot be bought. Each one has a trial.
None of these sixteen can be bought with coins or with money. They are the only fighters in the game that have to be earned, which is the point of them. Progress counts everything you have already done — if you have won fifty matches, the ten-win one is already yours.
Equip Thor?
Thor is in your corner now.
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SPIN
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GIFT COINS
$1 up to 1 trillion coins. One gift every few seconds — no cuss words in the message.
PLAYER PROFILE
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Fighter
—
PLAYER
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Fighter
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OFFLINE
THE TEAM
👑 CREATORXD Creator
FOLLOWDX Admin
ILOVEDIDDY123 Helper
JOHNNY Helper
BEAM CLAN is made by one person and tested by the people above.
Everything in it — every fighter, every arena, every line of it — was built from scratch.
CUSTOMIZE IDENTITY
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Fighter
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One letter or number.
It shows on the leaderboard.
Pick a shade
Your initial and shade are saved to your account, so they follow you to another device and appear next to your name wherever other players see it.
PATCH NOTES
  • You are on the latest version — there is nothing new to report right now. When the next update lands, what changed will be written up here.
Created by Jesus
ACHIEVEMENTS
0 / 0 UNLOCKED
DAILY MISSIONS
0 / 0 COMPLETE
STATS
FRIENDS
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or use a one-off code
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LEADERBOARD
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HOW TO PLAY

Basics

  • Move — A/D (P1) or ◀/▶ (P2). Double-tap a direction to dash through your opponent.
  • Jump — W (P1) or ▲ (P2). Two platforms sit above the main floor — use them to dodge and reposition.
  • Punch — SPACE (P1) or Left Shift (P2). Tap it for a quick jab: short-range, and it steals back 25% of the damage it deals. Hold it and let go for the heavy version instead — a ring fills around you while you wind up, exactly like the beam. Every weapon does two different things depending on which one you use.
  • Beam — HOLD S (P1) or ▼ (P2) to charge, release to fire. The longer you hold, the bigger and stronger the shot. Hold it all the way to full charge for your fighter's unique ultimate move.

Tap and Hold — Every Weapon Does Two Things

Same button, two attacks. The ring that fills around you is the wind-up: let go before it finishes for the quick one, after it for the heavy.

In your handTAPHOLD
Bare fistsA quick jab. A haymaker — slower, far harder, and it throws them across the floor.
Fire SwordA burning swing. Throws a fireball down the hall.
Ice HammerA heavy swing. The overhead slam: ice spikes walk out both ways along the floor.
Twin FangsA fast slash, or the X if they are right there. The run — you chain straight through everything in a line, faster with every link.
Storm ChainA whip crack, and the lightning jumps to whatever is nearby. Blink to whatever is within range and strike on arrival. Nothing in range: the full lash, twice the reach.
Void EdgeA cut. Throw the edge and haul them to you. Nothing to catch: the floor opens instead.

VOIDCASTER — The Second Button

A handful of owner fighters have a technique button of their own. E for player one, M or . for player two, B on a controller — and like everything else, a tap and a hold do different things. Four techniques, two buttons.

ButtonTAPHOLD
SPULL — a point of collapsed space. Everything near it is dragged into the middle and crushed for as long as it holds. NULL DOMAIN — the domain. The arena goes out, and everything inside it is held exactly where it stands and fed more than it can take. Sixteen seconds before you get it again.
EPUSH — the same technique backwards. One hit in front of him, and whatever it touches leaves at speed. It throws him back too. IMPLOSION — pull and push forced together. A corridor from him to the far wall, and everything standing in it is gone through.

Every ordinary punch of his goes black on screen for a moment, and the 20th thrown in a row without a technique between them drops a purple bomb that hits everyone standing for 10,000.

APEX — Power Up

ButtonTAPHOLD
SAn air punch — a bolt thrown rather than a fist. ORIGIN WAVE — stronger on every rung he has climbed, up to 10,000 at FLOWSTATE.
EToggles flight on and off. Powers up: BASE → OVERDRIVE → OVERDRIVE: AZURE → FLOWSTATE, one rung per second or so held. Letting go locks in whatever rung was reached. At FLOWSTATE nothing can touch him at all.

ECHO — Never Just One Of Him

ButtonTAPHOLD
SMIRROR STEP — three clones spring up and punch while he stands frozen. Any hit at all poofs one. MIRROR SWARM — the same, five of them.
EThe Inner Beast: a beam for 10,000. VORTEX PALM — an orb that waits in his hand until he is close enough to drive it into somebody. The knockback is not modest.

WARLORD — King Of Ruin

ButtonTAPHOLD
SREND — an invisible cut, thrown rather than swung. CLEAVE — the same technique, wider and much harder.
EEMBER LANCE — a bolt of curse-fire down the arena. THE EXECUTION GROUND — his ultimate technique. Unblockable, and it hits everyone standing for 10,000.

PRIDEFALL — Warrior's Pride

ButtonTAPHOLD
SENERGY BARRAGE — three fast spheres in a row. FINAL BURST — a colossal beam, stronger on every rung of Warrior's Pride he has climbed.
ENOVA CANNON — a blue orb that explodes into a ring. Powers up WARRIOR'S PRIDE: BASE → OVERDRIVE → OVERDRIVE: AZURE, one rung per second or so held. Letting go locks in whatever rung was reached.

IAIDO — The Last Blade

ButtonTAPHOLD
SLIGHTNING SPEAR — an instant lightning pierce. PIERCING BOLT — a blinding bolt that breaks guard outright.
EBLACK FLAME — black flame planted on the floor that keeps chipping health. GRAVITY WELL — pulls the opponent into the air and holds them there while it keeps hitting them.

OVERKILL — Overwhelming Force

ButtonTAPHOLD
SA single hyper-fast punch with heavy knockback. FINISHING BLOW — a screen-splitting wind tunnel for exactly 10,000.
ERAPID JABS — a blurring volley. EVASIVE HOPS — ten afterimages and total invulnerability while it lasts.

STRETCH (UNBOUND) — Unbound

ButtonTAPHOLD
SELASTIC LIGHTNING — a bolt hurled down from above. GIANT FIST — a colossal fist slams the arena.
ERUBBERIZE FLOOR — the whole platform turns to rubber and bounces everyone standing on it. UNBOUND — every ordinary punch thrown at him just stretches around him.

RAGEBORN — Wrath Unleashed

ButtonTAPHOLD
SOBLITERATION BEAM — a single blast. METEOR STRIKE — stronger on every rung of WRATH he has climbed.
ETHUNDEROUS ROAR — a shockwave that throws back everyone standing near him. Powers up WRATH: BASE → OVERLOAD → OVERLOAD: PEAK → WRATH UNLEASHED, where every hit landed on him feeds him back some of its own damage.

DUNELORD — Sand Of The Desert

ButtonTAPHOLD
SSAND BLADE — a quick thrown blade. SAND PRISON — an unblockable grab that crushes and launches.
ESAND WALL — a wall of sand that absorbs the next hits taken. DESERT TITAN — his true form. Unblockable, and it hits everyone standing for 10,000.

Guard, Parry & Overdrive

  • Guard — HOLD Q (P1) or / (P2) to block. Blocked hits chip you for a fraction of their damage instead of the full amount.
  • Parry — TAP Guard right as a hit lands (the shield flashes gold for the first split second) to take zero damage and stun the attacker, wide open for a free hit.
  • Overdrive — landing hits, taking hits, and parries all build a meter under your health bar. Once it's full, tap Guard again to unleash a free area blast around you that also resets your cooldowns.

Combat Feel

  • Chain hits quickly to build a combo counter — bigger combos flash brighter text.
  • A rainbow power orb spawns mid-match — land the 3rd punch on it to steal a random borrowed ultimate from another fighter for one shot. It does not turn up in the boss events: a borrowed ultimate ended those in one hit.
  • Some arenas fight back — watch for glowing cracks, falling objects, and shock sweeps.
  • Taunt — R (P1) or Period (P2) pops a speech bubble with your fighter's signature line. Purely for style, on a short cooldown.

Game Modes

  • Online — find a real opponent, or play a specific friend with a shared code.
  • VS AI — pick a difficulty and fight the computer.
  • 2 Players — local versus, same keyboard or a second controller.
  • Fight Thor — a boss battle, solo or 2-player co-op.
  • Survival — one life, endless waves of random opponents that get tougher as you go.

Any Input You Like

  • Keyboard, touch controls, and gamepads all work — even mixed together in the same match. Touch controls show automatically on phones and tablets, and any connected controller just works, no setup.
  • Menus on a controller: the left stick moves a blue pointer around the screen and R2 (or A) clicks whatever it's touching, so you never have to reach for the mouse. The right stick scrolls up and down through long pages and panels. In a fight the pointer steps aside and the pad goes back to controlling your fighter. You can turn all of it off in Settings.
  • Controller buttons in a fight: left stick or d-pad to move, A jump, X punch, Y beam, RB guard.
OWNER ACCESS
Enter a 4-digit code. Some codes unlock a single fighter and nothing else; the owner code also opens the balance overrides. Either way it lasts for this session only — nothing here is ever saved.
Wrong code. Try again.
These override Player 1's fighter stats for every match this session — reload the page and it's gone.
Enable Overridesoff = use the fighter's normal stats
DEV TOOLS
Fires the top-right slide-in immediately. Cycles ONLINE NOW → FRIEND REQUEST → DONATE TO OWNER.
Off. Every fighter shows as owned and selectable while this is on. Nothing is written to your save or the cloud, and a reload puts the locks back.
Unlocks all 16 trial fighters on this save so the grey locks can be checked without grinding the trials out. Local only — the server never sees it, and no coins are added.
Hands over every weapon in the rack — which is the Fire Sword, because it is the only one there is — and equips it. Saves for real and tells the server, so it survives a reload and follows you to another device. The dragon normally has to be beaten for this.
Sends the flood to every client that is online right now, mid-match included. Nobody gets disconnected — the water just starts rising.
Same idea, for Player 2 (or Thor's opponent slot, or the AI). Leave it off and click Done to skip.
Enable Overridesoff = use the fighter's normal stats
OPTIONS

SETTINGS

accessibility & fight records
Install BEAM CLANwin 500,000,000 coins if installed
Music Volumethe background score
55%
Sound Effectspunches, beams, impacts, menus
85%
Mute Allsilence music and sound effects
Reduce Screen Shaketones down camera shake on big hits
Reduce Hit Flashsoftens the white flash on heavy impacts
Screen Brightnessdim or brighten the arena to your liking
100%
Touch Controlson-screen d-pad and buttons for phones & tablets
Mobile Controlshow you move on a phone or tablet
Controller Pointerleft stick moves a pointer, R2 or A clicks, right stick scrolls
Colourblind Coloursswaps the green/red status colours for blue/orange
0
Matches Played
0
Wins
0
Losses
0
Thor Defeated
0
Best Survival Wave
0
Parries Landed
Account & Cloud Savedisplay name, linking an email, signing in on another device
CALIBRATE OPPONENT

SELECT DIFFICULTY

how sharp should the AI's reflexes be?
CHALLENGE A BOSS

WHO ARE YOU FIGHTING?

pick your boss, then your side
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VS
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FINAL STAGE

CHOOSE YOUR ARENA

CUSTOM BEAM EDITOR
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ONLINE MATCH

CHOOSE YOUR FIGHTER

YOU
 
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⌛ CHOOSING
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TURN YOUR PHONE
BEAM CLAN plays in landscape
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COACH

GAME PAUSED

PAUSED

VICTORY

PLAYER 1 WINS

DAILY REWARD
Day 1 of 7
+100 COINS
CONTACT
Bug report, question, anything — this goes straight to the person running the game. There's no reply built in, so leave a way to reach you if you want an answer.
TERMS & CONDITIONS

Welcome

  • BEAM CLAN ("the Game") is a free, browser-based fighting game created by Jesus. By playing, you agree to these terms.

Using the Game

  • The Game is provided for personal, non-commercial entertainment. You're free to play it, share the link, and enjoy it with friends.
  • Don't try to break, exploit, or interfere with the Game in ways meant to disrupt it for other players.
  • Nothing in the Game is for sale. There is no store, no checkout and no in-app purchase of any kind. Every fighter, map, weapon and coin is earned by playing. The Game never asks for or receives payment information.

No Warranty

  • The Game is provided "as is," without warranty of any kind. We work to keep it fun and working correctly, but we can't guarantee it will always be error-free or available.

Changes

  • The Game, its content, and these terms may be updated at any time as new features are added. Check the Patch Notes for what's changed recently.

Contact

  • Questions about these terms? Use the Contact link in the footer.
PRIVACY POLICY

Short Version

  • BEAM CLAN saves your progress to the cloud so you don't lose it, and shows a public leaderboard. There are no ads, no ad networks and no trackers of any kind — not hidden, not disabled, simply not in the game. You never have to give us your name or email — that's optional, and only used to get your save back on another device.

Your Account

  • The first time you play, the Game quietly creates an anonymous account for you. There's no sign-up form and it asks you for nothing — it exists so your progress has somewhere to live.
  • If you choose to use Link Email or Sign In, we store that email address. That's the only way to recover your save on a different browser or device. You never have to do this; skipping it just means your save stays tied to this one browser.

What's Stored, and Where

  • Your progress — unlocked fighters, upgrades, coins, achievements, and settings — is saved both in your browser and in our database, so it survives clearing your browser or switching devices.
  • That database is hosted by Supabase, a third-party service that stores the data on our behalf. Their privacy policy covers how they handle it.
  • Being honest about this: as the operator of the Game, we can see and edit the game data attached to an account — coins, wins, unlocks — and we use that to fix problems and deal with cheating. We don't sell it, share it, or use it for advertising.

What Other Players Can See

  • The leaderboard is public. Your display name and a few stats (coins, wins, boss kills) are visible to everyone who opens the Game. Your email, if you linked one, is never shown. Pick a display name you're comfortable being public — you can change it any time from the account button.
  • In an online match, your opponent sees your display name and your fighter's moves. Nothing else about you is sent to them.

No Tracking or Ads

  • Zero ads. Zero ad networks. Zero third-party trackers. No rewarded video, no interstitials, nothing that plays before, during or after a match. No analytics, no advertising cookies, no fingerprinting, and nothing about you sold or shared with anyone. This is not "ads are switched off" — there is no ad code in the Game at all.
  • The Game makes no money from anything inside it. A supporter can find our Ko-fi page on their own, outside the Game entirely, which is a tip jar and nothing else: it gives the supporter nothing in the Game, and nothing is withheld from anyone who never uses it.
  • The only third parties the Game contacts are Supabase, which stores your save and the leaderboard, and jsDelivr, which serves the code library used to talk to Supabase. Neither profiles you nor follows you anywhere else.

Money

  • Every fighter is earned by playing. Coins come from matches, missions, daily rewards and challenges, and most of the roster has a coin price. The sixteen that coins cannot buy — the five Elite and the eleven Singularity above them — are earned by finishing a trial each: win a set number of matches, land a set number of parries, beat the dragon, and so on. Money cannot buy any of them, because money cannot buy anything here.
  • There is no donation button inside the Game. A tip made on our Ko-fi page, found outside the Game, grants no coins, no fighters and no advantage of any kind on its own. The Game never asks for card details and never sees them.
  • There is nothing to refund, because there is nothing to buy.

Deleting Your Data

  • Want your account and its data removed? Use the Contact link in the footer and say so — your account is identified automatically from the message, so there's nothing else you need to include.

Links to Other Sites

  • The footer links to our YouTube and TikTok channels. Once you leave the Game for either of those, their own privacy policy applies — not this one.

Changes

  • If this policy ever changes, the update will appear here.

Contact

  • Questions about your data? Use the Contact link in the footer.
CONFIRM PURCHASE

You got to buy this first.

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